Hello, everybody! Now I'm having a little problem with my scripting. This is my code of my AI.
var target : Transform;
function Awake ()
target = GameObject.FindWithTag ("Player");
//the code above has error. "Cant Convert GameObject to Transform". In my function update, I need to use the transform in order to make my AI rotate and move toward the Player.
var relativePos = target.position - transform.position;
So how can I fix that? Thanks in advance!
Answer by CHPedersen
Sep 22, 2011 at 06:29 AM
You're almost there. :)
Your problem is, as the error points out, that GameObject.FindWithTag returns a GameObject, and you want a transform. Fortunately, GameObjects always have a transform. (Since, understandably enough, it's hard to define an object in your game with less detail than at least a position, scale and rotation).
Therefore, to acquire the player's transform, all you have to do is add ".transform" to that:
target = GameObject.FindWithTag ("Player").transform;
Then you're accessing the transform of the GameObject tagged "Player", and not just trying to save the reference to the GameObject itself.
wow!!! Thank you!!! It works!!! ^^
CHPedersen. Thank you so much for you're help and Henry for asking the question
this just saved a ton of trail and error. Thank you.
Answer by alok.kr.029.hotmail
Mar 11, 2014 at 08:49 AM
target = GameObject.Find("Hero").transform;
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
5 People are following this question.
How to have objects with multiple parents capable of seperate rotation
transform.Find() returns a Transform?
Add a Transform/GameObject to the selection from an editor script
parent.transform creates new game object
Finding Assets/Prefabs That Are Not In The Scene