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hi... I made 2 balls ... and I wrote adding force in X direction... everything work good but the objects seems to heavy... when the ball hit the other they don't move fast like for example pool ball , but they are heavy like iron balls... I just set their mass to " 0.0000000001 " but it still heavy... is there any way to make it more realistic like soccer , pool or golf ball?
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Your problem is most likely either related to Scale or related to your ForceMode Parameter. Scale: If your physics objects seem to move really slowly at all times, then it might just be because your objects are too big. Try shrinking your objects: A soccer ball should have a diameter of around 0.12 units; For pool try 0.05 diameter; For Golf try 0.04 or less ForceMode: If you are using Rigidbody.AddForce to move your game pieces around, be careful what ForceMode you use. Example: thnx.......
Sep 22 '11 at 12:21 PM
MobinS
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