hi... I made 2 balls ... and I wrote adding force in X direction... everything work good but the objects seems to heavy... when the ball hit the other they don't move fast like for example pool ball , but they are heavy like iron balls... I just set their mass to " 0.0000000001 " but it still heavy... is there any way to make it more realistic like soccer , pool or golf ball?
asked Sep 21 '11 at 09:45 PM
Your problem is most likely either related to Scale or related to your ForceMode Parameter.
If your physics objects seem to move really slowly at all times, then it might just be because your objects are too big. Try shrinking your objects:
A soccer ball should have a diameter of around 0.12 units; For pool try 0.05 diameter; For Golf try 0.04 or less
If you are using Rigidbody.AddForce to move your game pieces around, be careful what ForceMode you use. Example:
answered Sep 21 '11 at 11:14 PM