Enemy Health Help

I have this script which shows the enemy’s health, but I’m going to have multiple enemy’s so i dont want to the enemys health to show on my screen, can anyone help?

script:

using UnityEngine;

using System.Collections;

public class EnemyHealth : MonoBehaviour {

public int maxHealth = 100;

public int curHealth = 100;



public float healthBarLength;



// Use this for initialization

void Start () {

    healthBarLength = Screen.width / 2;

}



// Update is called once per frame

void Update () {

	AddjustCurrentHealth(0);

}



void OnGUI() {

    GUI.Box(new Rect(10, 40, healthBarLength, 20), curHealth + "/" + maxHealth);

}

public void AddjustCurrentHealth(int adj) {

    curHealth += adj;

	

	if(curHealth < 0)

		curHealth = 0;

	

    if(curHealth > maxHealth)

		curHealth = maxHealth;

	

	if(maxHealth < 1)

		maxHealth = 1;

		

	healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);

}

}

Delete the OnGUI() function, and you won’t have any health bars on your screen.