I've been trying to read up on how to create and use texture atlases but there doesn't seem to be any good starting resources - most just say make it in your 3D program without explaining how...
Desc of our project:
2D tile based city destruction game
developed for mobile (initially iOS)
Currently we are using mesh planes generated in MAYA and applying textures/materials in unity with scripts to create game object prefabs
4 plane mesh sizes: 64x64, 128x64, 64x128 and 128x128 (we use multiple meshes for our level generation scripts)
The shader setting for all of our meshes/textures is unlit transparent
Each game object needs to swap textures to multiple damaged and destroyed states for game play - we have a texture variation for each.
I don't quite understand the best way to make a texture atlas for our project (its all new to me) so any help would be greatly appreciated!
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
2 People are following this question.
Texture atlases on iphone
single texture atlas or multiple textures?
iOS - Multiple Textures Slow Performance
Textures/Atlases and memory management