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Hey all, I'm trying to create a 2D platformer game where you can click on the screen and create a block where you clicked. This will all be on a 0 Z axis. This is the code I have so far attached to an empty game object: I tried using a code similar to a first person shooter bullet code. I'm a little bit new to Unity but I understand what's going on with the code so far, I need to translate the Mouse's X and Y value into the screen's so it will place the blocks accurately. Any suggestions? Thanks.
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ScreenToWorldPoint should get you on the right track... Thanks, I looked at the coding and implemented it but all it does is add the block on top of the player. It's a scrolling platformer see and the camera is attached to the character.
Sep 18 '11 at 07:09 PM
Gemble
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