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I'm new to Unity and when i create a new C# file at the top there's always: but for Javascript files there's no classes included in the files and maybe that's why i'm getting the following warnings: Must be a very simple tweak but i can't figure it out so help please
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First of all in .NET / Mono you can't "include" other classes. "using" is just a shortcut. It tells the compiler when it can't find a certain class in the current namespace to look in those given by the using statement. You can always write the full classname without the help of any "using"(C#) / "import"(UnityScript). In UnityScript(Javascript) the compiler includes the UnityEngine namespace by default, so all runtime classes that comes with Unity are available. System.Collections contains some helper classes like List, Hashtable,... If you don't use any of those classes you don't need to include that namespace. However, as i said you can always use the full path to use a class from another namespace. Instead of including the "System.Collections.Generic" namespace to use the List.<> class you can also write: using / import are just helpers to shorten the classnames. Your second warning about "UnityEditor" also tells me that you included the UnityEditor namespace. Keep in mind that the classes defined in UnityEditor are not part of the engine and should only by used in editor-scripts, otherwise you can't build your project. thank u for ur reply i understand that by default required namespaces would be included but on my pc i'm getting whole host of errors for some reason please go to the following image link: http://i54.tinypic.com/al3z4m.jpg please suggest what i should do
Sep 17 '11 at 09:04 PM
Nu2Unity
Well, i use exclusively C sharp so i don't get any warnings of this kind. What Unity version are you using? Also i'm don't use MonoDevelop (VisualStudio ftw) but have you tried to reimport those scripts and force a solution sync in Unity so the scripts get recompiled? If you do that you should also delete the solution files before you sync. Beside that they are just warnings to inform you and not real errors. If you can't get rid of them you should file a bug-report because it's a pain to debug with a bunch of (quite useless) warnings. Maybe the warnings can be disabled. Usually you can selectively disable warnings.
Sep 17 '11 at 11:32 PM
Bunny83
i've tried reimporting the whole project but still the same problem but how do i force a solution sync?
Sep 18 '11 at 01:02 AM
Nu2Unity
Just right-click anywhere in the project-panel and select the last item: "Sync MonoDevelop Project"
Sep 18 '11 at 04:17 AM
Bunny83
oh! that didn't help either
Sep 18 '11 at 09:31 AM
Nu2Unity
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