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Is it possible to assign textures in project panel to materials via editor scripts, or at runtime?
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Correct me if I misunderstood the question, but I think this may be what you're trying to achieve? Depending on the shader you may have access to other textures as well through scripting, such as normal maps, etc. this would work if you can reference your material, but i am not sure how to reference the material if it is just in the project pane (not yet in hierarchy)
Sep 17 '11 at 06:48 AM
ina
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