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one camera or several?

I'm pretty new to Unity.. I'm building a game that will have several cameras, one of which is randomly selected at the start of the attack scene and rotate/move around the player. My question is whether it is better practice to use one camera and move it wherever I need whenever I need and then pan it, or is it better to put several cameras in the scene and switch between them? As far as time to build, I'm sure it'd be easier to use several cameras but I'm not sure how this will affect FPS, etc.

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asked May 06 '10 at 05:40 AM

aLucidWorld gravatar image

aLucidWorld
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It doesn't make any difference; use whatever method you want. Just be sure to turn off any cameras you're not actively using, so they don't waste time rendering stuff you'll never see.

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answered May 06 '10 at 06:10 AM

Eric5h5 gravatar image

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asked: May 06 '10 at 05:40 AM

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Last Updated: May 06 '10 at 05:40 AM