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Exported project to iOS and Skybox texture turned crap

I have been creating a simple project with a character standing on a platform with a skybox background. After I switched platform to iOS the skybox background texture suddenly looks ultra-compressed and is horrible quality. How do I stop Unity doing this? I can't seem to find the preference anywhere.

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asked Sep 15 '11 at 11:25 PM

Essential gravatar image

Essential
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You can turn off compression. That doesn't mean you should. Go to the import settings for the image and choose "True color" or "16 bit" instead of "Compressed. Having said that, it doesn't mean you should. Uncompressed textures can be as much as 4 times larger. And iOS has several optimizations that it does with PVRTC textures that it won't do with an uncompressed tex.

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answered Sep 15 '11 at 11:40 PM

Peter G gravatar image

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Thanks for the reply, Peter. I understand compression is important but I can move it up to PVRTC 2 bit and the quality increases immensely from whatever is the default. I just wish there was a way to change the default import settings rather than doing each file at a time. =(

Sep 16 '11 at 12:04 AM Essential

You can write an editor script that does asset editing on import.

Sep 16 '11 at 12:32 AM Peter G
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asked: Sep 15 '11 at 11:25 PM

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Last Updated: Sep 16 '11 at 12:32 AM