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Hi I'm trying to import a model from Maya. I can import it as an FBX or just by saving the Maya file into my Unity3D meshes directly but the problem is that not all of the pieces from my object are importing correctly. Basically I have a carriage being pulled by a cable. The cables are animated by bones so that they appear realistic. However when I import my model, the cables disappear and the the carriage has missing geometry. Is there a proper way to set this up in Maya for importing the animated bones moving the cables and have all of my carriage geometry imported. I'd like for the animation to function like it does in Maya. FBX for some reason isn't working nor is the actual Maya file. Thanks
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If you have any automated setup (constraints, expressions, etc) make sure you bake your keys (edit->bake keys). If your problem is with disappearing (skinned) chunks of your geometry, make sure you open the attribute editor (ctrl+A) and disable all your joints 'scale compensation' to false. That's a must-do and practically undocumented. Also, if you're using a newer Maya, make sure you export to FBX 2009 format and not one of the newer ones. Good luck!
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If your problem is with disappearing (skinned) chunks of your geometry, make sure you open the attribute editor (ctrl+A) and disable all your joints 'scale compensation' to false. That's a must-do and practically undocumented. Yeah, it worked .
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I have followed all the steps above, but the scaling of the joints still seems off on my mesh. All the scaling done in Maya seems 2-3 times more extreme in Unity. Did turning scale compensation off in Maya really solve the issue for everybody?
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