Since I updated to the latest version of Unity, I'm getting some problems with a handful of scripts that only execute in Editor mode. I've narrowed it down to the scripts that are having issues, but the error message I'm getting is not helpful at all. All it says is:
The compiler this script was imported with is not available anymore.
(Filename: C:/BuildAgent/work/842f9557127e852/Editor/Src/AssetPipeline/MonoCompilationPipeline.cpp Line: 507)
I don't know what in particular about the script is causing it to encounter this error since that's all the information I'm getting, but it's preventing the script from saving any of it's internal variables, which is pretty important.
Any ideas on how I should go about debugging something like this?