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dividing terrain into grid cells

I want to make a city builder so I want to permanently divide my terrain with a grid, in which each cell has a unique x,y coordinate.how can I do this?

Also I would like each cell to have different properties like different kinds of zones, commercial residential etc. so to apply these I guess I ll also have to treat each cell of the terrain like a different object with different properties. I have no idea how to do this either anything to get me started?

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asked May 05, 2010 at 02:40 AM

anon gravatar image

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2 answers: sort voted first

terrains are grid based in their nature but if you want to have special properties for each gread maybe you should place a special GameObject on top of each cell. descripbe your problem more specific to get better answers.

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answered May 05, 2010 at 05:18 AM

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The scope of your question is large,and such you should begin by really planning out what you want. It's a good idea at that stage to get paper and pencil out and really start outlining the assets you will need. I imagine you will need scripts for the city objects you build plus you need graphic assets to represent the various objects.

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answered May 05, 2010 at 04:40 AM

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asked: May 05, 2010 at 02:40 AM

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Last Updated: May 05, 2010 at 02:40 AM