x


Performance difference between combined mesh and procedural mesh?

I am currently building a system that systematically builds models. I know that Unity's meshes have the ability to be combined, but what happens when you start combining hundreds of cubes (think minecraft here...). Would it be better to procedurally create the mesh or would it be better to just combine the meshes with Unity's build in functions?

more ▼

asked Sep 12 '11 at 07:38 PM

afuzzyllama gravatar image

afuzzyllama
13 4 4 9

(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x399
x136
x48
x42
x9

asked: Sep 12 '11 at 07:38 PM

Seen: 982 times

Last Updated: Sep 12 '11 at 07:38 PM