I am currently building a system that systematically builds models. I know that Unity's meshes have the ability to be combined, but what happens when you start combining hundreds of cubes (think minecraft here...). Would it be better to procedurally create the mesh or would it be better to just combine the meshes with Unity's build in functions?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
2 People are following this question.
Creating caves in voxel procedural mesh
Streched texture only on x axis of procedural generated mesh
Creating 3D representation of procedurally generated 2D tile map
Shadow artifects on mesh with Standard shader
How to darken a procedurally added texture (explained below)