I am currently building a system that systematically builds models. I know that Unity's meshes have the ability to be combined, but what happens when you start combining hundreds of cubes (think minecraft here...). Would it be better to procedurally create the mesh or would it be better to just combine the meshes with Unity's build in functions?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
2 People are following this question.
Creating caves in voxel procedural mesh
Procedural Package update collider method not working
Creating 3D representation of procedurally generated 2D tile map
Pathfinding & Navigation in 3-dimensional space (proced. generated)
Placing objects in world at vertices position?