x


Deploy Unity Web Application to Google App Engine

Hi all,

I am trying to host my game on Google App Engine. I don know what type of build settings should i use regarding the Web Player (Streamed, Offline Deployment, .... ) ???

Any additional precautions or details i should notice, will be appreciated.

Thanks,

Samer Samy

more ▼

asked Sep 12 '11 at 01:53 PM

samersamy gravatar image

samersamy
16 7 9 9

(comments are locked)
10|3000 characters needed characters left

1 answer: sort voted first

I havent tried to use Google App engine for running Unity, but when you use the Webplayer, the settings you mention (as far as I know) has the following meaning:

1) Streamed, means that the first scene (can be configured) will be show before the whole file is downloaded to the webplayer. This can speed up some of the feeling + later scenes/levels can load in the back while the game starts up faster.

2) Offline, generates/copies the UnityObject.js file into the same folder as where you publish instead of linking to the latest online version at Unity servers.

Look for the details here. Google is your friend. I used: "unity3d web publish" to find this link. http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html

more ▼

answered Sep 13 '11 at 09:08 AM

BerggreenDK gravatar image

BerggreenDK
2.4k 54 62 75

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x829
x683
x54
x6

asked: Sep 12 '11 at 01:53 PM

Seen: 1358 times

Last Updated: Sep 13 '11 at 09:08 AM