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Is there a way to create applications that run on fixed frame rate of 60fps on iOS?

Is there a way to create applications that run on fixed framerate of 60fps on iOS?

In the application being created is not operating at a framerate of 60fps and stable processing and display. I think the workload is low enough, but does not work smoothly.

iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 8.2 avg: 4.9
cpu-ogles-drv> min: 0.6 max: 0.7 avg: 0.6
cpu-waits-gpu> min: 0.2 max: 2.5 avg: 0.3
 msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.5 max: 28.1 avg: 17.3
frametime> min: 15.2 max: 36.3 avg: 27.8
draw-call #> min: 9 max: 9 avg: 9 | batched: 6
tris #> min: 1074 max: 1076 avg: 1074 | batched: 32
verts #> min: 577 max: 581 avg: 577 | batched: 24
player-detail> physx: 0.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.9 fixed-update-count: 0 .. 2
mono-scripts> update: 0.2 fixedUpdate: 2.9 coroutines: 0.0
mono-memory> used heap: 258048 allocated heap: 274432 max number of collections: 0 collection total duration: 0.0

What can be created using the Unity?

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asked Sep 12 '11 at 10:36 AM

milkhall gravatar image

milkhall
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answered Sep 13 '11 at 09:11 PM

mikeyj21 gravatar image

mikeyj21
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I'm going to try it.Thank you.

Sep 15 '11 at 08:58 AM milkhall
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asked: Sep 12 '11 at 10:36 AM

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Last Updated: Sep 15 '11 at 08:58 AM