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is it possible to make a character with his hair forms a ragdoll in unity? then how? i don't seems any example or video that show this thing..
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Like SpikeX says, rigging should be done in the modelling software, once you've done that you add rigid bodies and joints to the bones of the hair model much like regular rag dolls. If you were using a non-physics simulated main character model but with ragdoll hair you simply set the body to kinematic and put a fixed joint on it to make the hair stay on the character but still be able to rag doll.
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I know this is way late, but a possible solution for you is to instead use the skinned cloth renderer: http://docs.unity3d.com/Documentation/Components/class-SkinnedCloth.html It won't interact with the environment, but it will give you flowing beautiful hair on your characters :)
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Typically you would just add bones to the hair in your model to make it susceptible to physics and that sort of thing, though this isn't something that would be done in Unity, it's something that should be done in your 3D modeling program. And thus, this is not a Unity question.