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Hi, first of all. I have two GameObject :
If I do parenting object B to object A not at runtime, I obtain a fully correct compound object with a collider formed by the two capsules. But if I try to do parenting at runtime (with the Hierarchy panel or by scripting) the result compound object has an incorrect physical behavior. Indeed, A and B are attached together but B object doesn't collide with the ground (Terrain) and hasn't infuence on the compound object physics. Note : here the simple hierarchy
After somme debug tests, I found that if I do parenting B to A not at runtime, gameObjectB.collider.attachedRigidbody correspond to the rigidbody of the A object. It's ok. But if I do parenting B to A at runtime, gameObjectB.collider.attachedRigidbody is null. This is abnormal. Do you ever meet this type of problem and have you an idea to fix it ? Thanks in advance for your help.
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report it as a bugg to UT please. thank you!