I don't know why, but I always have problems with these kind of situations.
Basically, I have an enemy that blows up when killed, and all I want to do, is to offset the initiated explosion's position on the Y axis by 2.
So I have this:
And what I want is basically: transform.position.y + 2;
asked Aug 31 '11 at 01:15 PM
I hope to having understand the question... Did you mean this?
answered Aug 31 '11 at 01:23 PM