x


Wrong gravity calculation?

Hello,

I tried following:

Adding a sphere with a sphere collider and rigidbody.

Then I was making a 60 degree ramp and put the sphere at the top of the ramp.

Now when I start the game the sphere is rolling down the ramp very slowly. Increasing the mass of the sphere doesnt affect something.

When the sphere reaches the end its falling down very fast. But why is the sphere rolling so slow?

Thanks

more ▼

asked Aug 30 '11 at 11:56 AM

Uniquesone gravatar image

Uniquesone
86 9 14 14

(comments are locked)
10|3000 characters needed characters left

2 answers: sort voted first

Increase the max angular velocity in the physics settings.

more ▼

answered Aug 30 '11 at 01:23 PM

Eric5h5 gravatar image

Eric5h5
81.5k 42 133 529

Thanks alot.

Didnt tried yet but looks promising

EDIT: Tested it now, working perfect!

Aug 30 '11 at 02:34 PM Uniquesone
(comments are locked)
10|3000 characters needed characters left

It's not gravity's fault as I can understand, but I suppose it's because of one of the following:

  • The ball has both an high Angular Drag and a low Drag;
  • The ball or the ramp have a Physic Material with an high friction;
  • You used a big scale on the entire scene (less probable);

Let us know!

more ▼

answered Aug 30 '11 at 12:07 PM

DanjelRicci gravatar image

DanjelRicci
380 17 20 31

Thanks for your reply.

  • I didnt made any drags to the sphere.
  • Nope the ramp doesnt have a physic material
  • big scale on the entire scene? Can you describe please?
Aug 30 '11 at 12:22 PM Uniquesone
(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x1862
x481
x291
x209
x57

asked: Aug 30 '11 at 11:56 AM

Seen: 902 times

Last Updated: Aug 30 '11 at 06:00 PM