Is there a way to tile repeatedly using sprite manager 2 with one gameobject? I would prefer to use sprite manager as it solves depth issues.
Basically, I want my background to be a tiny sprite of grass repeated. The only way to do this with sprite manager that I can work out is by making a zillion clones, I'm presuming that would drain performance? Any other suggestions? Cheers.
asked Aug 30 '11 at 10:30 AM
Just use a big plane with a repeating tiled texture.
Creating a large number of tiny meshes is generally bad for performance.
answered Aug 30 '11 at 10:35 AM
You could just use small planes the size of the texture and duplicate it. Having lots of 2 poly planes is not going to make performance suffer as long as stuff not in view is culled.
answered Aug 30 '11 at 11:41 AM