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Is there a way to tile repeatedly using sprite manager 2 with one gameobject? I would prefer to use sprite manager as it solves depth issues. Basically, I want my background to be a tiny sprite of grass repeated. The only way to do this with sprite manager that I can work out is by making a zillion clones, I'm presuming that would drain performance? Any other suggestions? Cheers.
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Just use a big plane with a repeating tiled texture. Creating a large number of tiny meshes is generally bad for performance.
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You could just use small planes the size of the texture and duplicate it. Having lots of 2 poly planes is not going to make performance suffer as long as stuff not in view is culled.
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