Third Person Controller Falls Through Terrain Upon Adding Mouse Orbit

My Controller is falling through the terrain but ONLY when I have a Mouse Orbit Active. Please respond and help me out, I need the mouse orbit for my game because the character controller doesn’t cut it with the W,A,S,D set up to change the camera. Thanks in advance.

Note:

Terrain is NOT set to trigger.

Controller does NOT fall through without the mouse orbit active.

I have NOT edited any scripts so far.

Is trigger is NOT checked.

My controller IS ABOVE the terrain.

I have tried starting a new project and reloading all the assets but to no avail. Was a huge waste of time. Please help, I’d greatly appreciate it.

I’d also like to say that it looks kind of like the controller is immediately teleported below the terrain upon running the game.

This problem usually happens when you add MouseOrbit to the First Person Controller: the camera must not be a target child for MouseOrbit to work - if the camera is childed to the target, MouseOrbit enters a “dog-chasing-the-tail” loop and falls through the terrain.

By the way, @SisterKy is right: the Answer box should be used only to answer your question; comments, replies and the like should be posted using the minuscule link add new comment link in the question or answer.