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Glass Shader with Strumpy Shader Editor

I'm trying to build a glass-like shader with the Strumpy Shader Editor on Unity Free, but the specular highlighting is effected by the alpha... I want the highlights to appear at full strength regardless of alpha. Does anybody know how I might be able to get around that?

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asked Aug 29, 2011 at 12:58 AM

DallonF gravatar image

DallonF
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This requires ADDITIVE MULTI PASS. I believe it can be achieved with SSE by simply going to the settings of your shader, and change the Blend Type to Decal Add, or Custom and Choose One for both Src and Dst Blend Modes.

Hope this helps, I haven't tried it myself, but from my shader writing experience, it should work this way.

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answered Dec 01, 2011 at 04:42 PM

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asked: Aug 29, 2011 at 12:58 AM

Seen: 3499 times

Last Updated: Dec 01, 2011 at 04:42 PM