I´ve a problem with the Unity builtin Quality settings(Edit>>Project Settings>> Quality).
I disabled the standart Resolution dialog at the start and moved the things I want to control to a Guibox that is controlled via Playerprefs. There you can choose between the three builtin Quality settings(fastest, good, fantastic)and save these settings to a PlayerPrefs Key.
Here is a snippet that shows how the settings are passed to PlayerPrefs:
The first scene of the game is an Introscene, this Introscene has a qualitysettings_start_script that checks for the Quality Settings that a user has choosen or use the defaults, this system worked all fine.
Here is a snippet that shows how the settings are read from the registry at startup:
Then I made little changes under Edit>>Project Settings>>Quality tab, like using 16xAA in the Fantastic settings, and after that change the qualitysettings_start_script and its values are ignored at startup, but defenitly saved to the registry.
If I do not change the values in the builtin Qualitysettings all work fine, but if I change only one thing there,like on the screenshot it is not longer working.
I have reproduced this several times and really do not know what is the problem here....
Your code above says if PlayerPrefs does not have the quality key, do something (that you have ellided), otherwise set it to Fantastic. That should surely be the reverse?
answered Aug 28 '11 at 09:32 PM