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It seems that I cannot set a particle's position. This script creates particles but leaves them all at the emitter's origin. I tried to add a
Any ideas?
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This is a little old, but the issue is that you didn't apply the particles array back to the emitter. It's not passed by reference. When you're done:
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I don't see you setting The particles shouldn't move or expire. The game object they attached doesn't have Particle Animator ebcause they should be completely static. I just want to generate a bunch of particles randomly with a cylinder.
Apr 27 '10 at 12:31 AM
Squeegy
Oh... Got it - sorry.
Apr 27 '10 at 12:37 AM
e.bonneville
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