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I was hoping to be able to utilize quick turnaround with Cocoa code within the iPad Simulator with Unity iPhone 1.7. If I just build the project (from within Unity) and build in XCode as-is, it works. If I start adding my own Objective C classes, it doesn't. It throws a link error:
The same code/project works if I set the player settings to build for the device instead of the simulator. Is this expected and/or known behavior?
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You have to add any new files you create to both the Unity-iPhone target as well as the Unity-iPhone-Simulator target.
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