I was hoping to be able to utilize quick turnaround with Cocoa code within the iPad Simulator with Unity iPhone 1.7.
If I just build the project (from within Unity) and build in XCode as-is, it works.
If I start adding my own Objective C classes, it doesn't. It throws a link error:
".obj_class_name_MyClass", referenced from:
literal-pointer@__OBJC@__cls_refs@MyClass in AppController.o
Symbol(s) not found
The same code/project works if I set the player settings to build for the device instead of the simulator.
Is this expected and/or known behavior?