I was hoping to be able to utilize quick turnaround with Cocoa code within the iPad Simulator with Unity iPhone 1.7.
If I just build the project (from within Unity) and build in XCode as-is, it works.
If I start adding my own Objective C classes, it doesn't. It throws a link error:
The same code/project works if I set the player settings to build for the device instead of the simulator.
Is this expected and/or known behavior?
asked Apr 26 '10 at 08:29 PM
You have to add any new files you create to both the Unity-iPhone target as well as the Unity-iPhone-Simulator target.
answered May 04 '10 at 04:55 PM