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Hello everyone I'm a beginner at using Unity and I already have an annoying problem. I created a character in 3Ds max and exported a fbx file to Unity but the rotation axis seems to have a problem that screws all my animations up. I checked it up and I ended up finding it was a common problem with unity but I didnt get any fix for 3Ds max. :s Can anyone help me out? Thank you very much :)
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make sure that your model when u export have the correct axis. The height is for y axis. The face or front is for z axis. And from side to side is x axis. Hope this help!
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What exactly happens to your animation?
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Already tried it, Z-up or Y-up nothing = same result =/
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Don't really use 3Ds max since it's so freakin expensive so this is just a shot in the dark but, when you export you have the option to choose witch axis is up. Maybe you need to choose z instead of y or y instead of z.