I have two cameras in my scene; one in first person and the other in third person. I want the first person camera (tagged as MainCamera) to be the active camera when the game starts. Once the player hits a trigger, the second camera should then become active. I cannot seem to figure out how to disable the second camera when starting. How do I ensure that only the main camera is active when starting?
asked Aug 25 '11 at 03:11 PM
Simply set the GameObject inactive in the scene - the little checkbox top-left in the Inspector.
Then to swap cameras:
If you want to transition between the two cameras, you will be better with just one camera (which you move between two locations).