I recently saw online that for ios development that in unity3d the function onGUI should be generally avoided because it can/will significantly increase draw calls and can adversly impact performance. My question has 2 parts:
1 for people who have developed for ios, has this been your experience? and
2 what alternatives are there for creating a GUI for ios unity applications (I mean from within unity and not really doing a GUI with native objc)? As someone new to unity, any advice would be greatly appreciated.
asked Aug 25 '11 at 02:48 PM