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ios and onGUi performance / alternatives?

I recently saw online that for ios development that in unity3d the function onGUI should be generally avoided because it can/will significantly increase draw calls and can adversly impact performance. My question has 2 parts:

1 for people who have developed for ios, has this been your experience? and

2 what alternatives are there for creating a GUI for ios unity applications (I mean from within unity and not really doing a GUI with native objc)? As someone new to unity, any advice would be greatly appreciated.

Cheers Chris

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asked Aug 25 '11 at 02:48 PM

em2 gravatar image

em2
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I won't post this as an answer because it is more of a plug, but I have an editor and integrated framework available for doing just this. http://www.quadui.com Also, it's free and open source.

Aug 25 '11 at 04:01 PM equalsequals
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1 answer: sort voted first

Most people use the legacy GUI stuff in iOS development, like GUITexture, GUIText.

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answered Aug 25 '11 at 04:13 PM

PrimeDerektive gravatar image

PrimeDerektive
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Hi Derek, thanks for responding I appreciate it. Yours must be the right answer, no one else chimed in :>). Best Regards Chris

Aug 29 '11 at 02:25 AM em2
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asked: Aug 25 '11 at 02:48 PM

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Last Updated: Aug 29 '11 at 02:25 AM