I can use Resources.Load(path) to load a single resource file. How can I unload it?
Object.Destroy says I can't destroy an asset
Object.DestroyImmediate destroys the resource, and the underlying asset, and requires me to re-import in the editor (surprise!)
Resources.UnloadUnusedAssets doesn't let me pick which resource to unload
Should I just use UnloadUnusedAssets anyway?
Apr 26 '10 at 04:40 AM