I have the following JavaScript code:
//Spin every frame
function Update () {
this.transform.Rotate(0,2,0);
}
//Increases the bubble count
function MoreBubbles (){
var other : screenGUI
other = gameObject.GetComponent("screenGUI");
other.bubbles += 1;
}
//Dissapear on trigger with anything
function OnTriggerEnter (triggerInfo : Collider) {
MoreBubbles();
Destroy(gameObject);
}
It’s meant to be a bubble, that whenever it touches the player, it accesses a variable in a script on the main camera (Being the script “screenGUI” and the variable “bubbles”) However, whenever the player touches the bubble, i get the following error:
NullReferenceException: Object reference not set to an instance of an object
BubbleScript.MoreBubbles () (at Assets/Scripts/BubbleScript.js:10)
BubbleScript.OnTriggerEnter (UnityEngine.Collider triggerInfo) (at Assets/Scripts/BubbleScript.js:15)
Checked the code comparing it with a few examples on the scripting reference manual. Still get the same error or others. Anyone mind helping?
EDIT: I found a few minutes afterwards that i can do this using a global variable, but i still want to figure out this method for other things