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how do you make an enemy AI without using scripts that are already supplied by unity. thanks in advance.
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Your question is very broad and non-specific. I suggest you have a look at this questions and its answers: You can also browse the highest-voted questions with the ai tag.
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i don't want to repeat what others said. for creating AI you can use one of these ways 1 there are complete solutions for behavior trees, path finding, steering behavior and ... available. take a look at angryant's website 2 use DLLs or create your own dlls and call them from unity (pro only). this is good for complex codes that they need much speed. 3 create your own C#/javascript/boo scripts in unity. to learn how to create the ai for your game you can go to websites related to "ai for games"
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This is a broad question. You might get better results if you narrow it down to something like "I want to make an A*" algorithm" or "How to have enemy follow player" because right now it is hard to give a good answer. I would recommend reading up on AI designs and algorithms for starters.
Peter G is right. Even beyond that, you should detail what sort of game you're going for, as things would be different if you're developing a 3D game or a 2D one; if there are varying heights; if there's cover; etc.
thanks i will look that up but i was thinking of just waves of AI attacking from all around