Is there a way to make an object/blob that changes to fit the terrain? Like Slime? IS there a certain code? or… Similar to the fluid animations in Blender… but i want this to fit unity terrains…
The rendering technique you are looking for is called meta balls I believe.
Some info with metaballs and unity here:
Metaballs are a bit more on the complex side of things and will take some reading for you
There’s some fluid physics stuff in the Asset Store that’s worth a look.
One way to fake it is use many spheres.