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Is there someway to get a webplayer build to connect to a C# application running locally on the same machine in order to send data via TCP? Could anyone point me in the direction to do this?
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Guess this was related to reading files from local drive? I believe Sockets are fully supported, so if you are up for it, you should be able to provide your own communication. http://www.codeproject.com/KB/cs/SocketApplication.aspx Another approach would be to install/build a simple C# service that spawns a local webserver on custom portnumber. Because then you can use the build-in WWW and WWWForm objects in Unity to communicate. Would that solve your problems?
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