Is there someway to get a webplayer build to connect to a C# application running locally on the same machine in order to send data via TCP?
Could anyone point me in the direction to do this?
asked Aug 24 '11 at 08:13 AM
Guess this was related to reading files from local drive?
I believe Sockets are fully supported, so if you are up for it, you should be able to provide your own communication. http://www.codeproject.com/KB/cs/SocketApplication.aspx
Another approach would be to install/build a simple C# service that spawns a local webserver on custom portnumber. Because then you can use the build-in WWW and WWWForm objects in Unity to communicate.
Would that solve your problems?