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In my hierarchy, I have an object that used to be linked to a prefab, but isn't now. The unlinked object has child objects attached. Whenever I duplicate the object, the copy has reestablished the link, and the child objects are gone in the copy. Is there a way to just break the link in a prefab, and not have the copy not try to reestablish the link? Some of my objects are somewhat complex...and duplicating them means basically rebuilding them.
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Part of the problem also is, my parent object may have several levels of child object, each which uses configurable joints so that I can limit rotation of the child objects. When I create a prefab for this...I can only modify children one level deep. The other levels are unable to be configured.
How are you copying the object? If you just instantiate a new one from a prefab then of course it'll be the original version.
In the Hierarchy, I'm using Ctrl-D or copy/paste with the parent level object.