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Breaking prefabs and missing copies

In my hierarchy, I have an object that used to be linked to a prefab, but isn't now. The unlinked object has child objects attached. Whenever I duplicate the object, the copy has reestablished the link, and the child objects are gone in the copy.

Is there a way to just break the link in a prefab, and not have the copy not try to reestablish the link? Some of my objects are somewhat complex...and duplicating them means basically rebuilding them.

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asked Apr 25 '10 at 03:52 AM

jc_lvngstn 1 gravatar image

jc_lvngstn 1
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Part of the problem also is, my parent object may have several levels of child object, each which uses configurable joints so that I can limit rotation of the child objects. When I create a prefab for this...I can only modify children one level deep. The other levels are unable to be configured.

Apr 25 '10 at 04:09 AM jc_lvngstn 1

How are you copying the object? If you just instantiate a new one from a prefab then of course it'll be the original version.

Apr 25 '10 at 09:20 AM spinaljack

In the Hierarchy, I'm using Ctrl-D or copy/paste with the parent level object.

Apr 26 '10 at 02:28 AM jc_lvngstn 1
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asked: Apr 25 '10 at 03:52 AM

Seen: 1771 times

Last Updated: Apr 25 '10 at 03:52 AM