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I just need a yes/no answer for this one: Is it possible to implement a simple level streaming system without getting Unity Pro? I'm making a 2D linear platformer, but I don't want load screens between levels. Technically this is pretty simple, but can I do this without buying Unity Pro? Cheers, and thanks in advance, --Steve
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For asynch loading in of scenes you need pro, but for the dynamically loading in of assets you do not, use Resources.Load I see....a bit disappointing, but I suppose I can work with that...
Aug 22 '11 at 11:45 AM
stevesan
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