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I'd like to create a procedural mesh that makes use of multiple materials. How can this be done? I don't see any way from the mesh API to be able to change the material assigned to triangles? I understand the materials are set in the MeshRender, but how does the material renderer know which material to assign during rendering the different parts of the mesh?
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Use Mesh.subMeshCount and Mesh.SetTriangles(), and assign materials with Renderer.materials. They go in order (the first material goes with the first submesh, etc.).
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