thankyou!!
125125
var cube :GameObject;
function OnGUI ()
{
if(GUI.Button(Rect(0,0,100,20),"OK"))
{
for(GameObject in cube){
print("OK");
cube.gameObject.renderer.material.color=Color.blue;
}
}
}
thankyou!!
125125
var cube :GameObject;
function OnGUI ()
{
if(GUI.Button(Rect(0,0,100,20),"OK"))
{
for(GameObject in cube){
print("OK");
cube.gameObject.renderer.material.color=Color.blue;
}
}
}
Here is an example of how to use it:
function getTransformsOfChildren(target : GameObject) : Transform[]
{ return target.GetComponentsInChildren.<Transform>(); }
A transform is just the easiest and most reliable way to do this because each object has exactly one transform.
Hi,
In this function :
function GetMeshRendererOfChildren(target : GameObject) : MeshRenderer[]
{ return target.GetComponentsInChildren.<MeshRenderer>(); }
how Can I Access the newly made Array ?
Will it be at GetMeshRendererOfChildren ?