Hi!
Ive got a problem…
I needed to instantiate a copy of gameObjects and after that in copy Destroy all inactive gameObject children, BUT as Instantiating makes all children active i cant do it…
Yes… I could Destroy original gameObjects inactive children, but i cant do it, because they are needed…
Can someone help me out - how to make sure, that children which are inactive in original gameObject will be Destroyed in copy of original gameObject keeping original gameObjects inactive children?
Function where part of it i have tried to do it until i realized that after Instantiating all children gameObject become active.
function SaveAvatar(p: GameObject)
{
var copy: GameObject;
copy=Instantiate(p);
copy.name="SavedAvatar";
copy.transform.parent=player.transform;
copy.transform.position=Vector3.zero;
for(var child2: Component in copy.GetComponentsInChildren(Component))
{
if(!child2.gameObject.active) Destroy(child2.gameObject);
}
}