Anyone know about this Locomotion System? I have one walk state, one idle state, and one gesture (pointing). He walks. He idles. No problem.
When I play the 'pointing' animation, he points. Then his head spins around like a possessed child. I tried restoring the idle and walk states, but I can't seem to make it stop. The Locomotion System does not go back to using the walk or idle states, keeps the 'pointing' animation it seems.
Anyway, I gotta figure I'm missing something simple. How do you play an animation that is not locomotion-related? I also tried making it a 'grounded' animation but it didn't help.
Found it. Needed to crossfade back to "locomotion"
answered Aug 18 '11 at 09:24 PM