Hey all, I’m looking for documentation on DrawArea. It is used in the Locomotion controller example that Rune posted to draw some of the UI overlays.
I can’t seem to find the docs for that particular class. I was wondering what its purpose was.
Hey all, I’m looking for documentation on DrawArea. It is used in the Locomotion controller example that Rune posted to draw some of the UI overlays.
I can’t seem to find the docs for that particular class. I was wondering what its purpose was.
DrawArea is a class that comes with the locomotion system. It's defined in "Util.cs". It's just a wrapper class for the UnityEngine.GL class which allows you to draw simple 2d shapes like rectangles, lines, rays, diamonds...
DrawArea is not part of Unity3d