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Polygons vs. Nurbs vs. Subdiv

Coming from Autodesk Maya, do all models importing into Unity have to be in polygons? Or will nurbs and subdiv models work as well? (or does Unity just convert everything to polys anyway)?

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asked Aug 17 '11 at 03:20 AM

VivekSridhar gravatar image

VivekSridhar
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Triangles work best. Polygons get converted to them. Not sure what the importer would do with curves, probably nothing.

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answered Aug 17 '11 at 04:28 AM

DaveA gravatar image

DaveA
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asked: Aug 17 '11 at 03:20 AM

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Last Updated: Aug 17 '11 at 04:28 AM