Memory Leak Help

I wasn’t keeping an eye on the profiler and the taskmanager for my Game’s memory. Now, when I decided to check, I certainly do have a memory leak. The profiler shows(also the task manager) my memory is increasing by 1MB everytime I run the game. So, I tried everything, including my code check, couldn’t figure it out. finally decided to make a backup of the whole game folder then tried deleting all the assets one by one starting with the game scripts until I ended up with only just the first scene. Still the Same leak(1mb increase each time I run my game). I don’t know what to do, Anyone out there can solve my problem?

I cannot attach the game, because I don’t want to give out all my codes or assets.

I have read a similar issue from another user who was intentionally allocating and deallocating and observing the memory behavior after their deallocation.

http://answers.unity3d.com/questions/153050/memory-management-and-list.html

Since he reported the same amount of memory leak after each execution, I suggested that he quit the game and checked if the memory was freed or not, but he performed a slightly different check.

So, have you checked that unity frees the memory or not after you quit it? I haven’t been able to reproduce the issue.

As a side note, I read that instantiated textures aren’t destroyed automatically. Does your scene perform any particular texture operations?

The analyst replied after he ran the same empty scene, and confirmed that there is a 1MB memory leak. He assured that he will reply after talking with the devs.