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I have a character which is the parent of a camera, when the character jumps, the camera jumps as well (no surprise). I would like to lock in the camera's Y position when the character jumps so it stays steady and no longer jolts upwards. I've wrote a script to do this but it doesn't work very well as the camera jitters when the player jumps while using it, here it is: EDIT: I should note that this is a third person game.
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You could always make "jumping" an animation and not actually move the object up and down. Alternatively, you could have a parent object that the camera and model are both bound to (so they're siblings), and have the movement control this invisible object, and jumping only affect the model. Creating an invisible object seems to have done the trick, thank you!
Apr 21 '10 at 07:40 PM
Nathaniel
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