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PC and Mac Version Control

I will have several PCs and a mac working on the same project and I would like to set up a version control system where everyone can commit their work to the same place. From reading here, it seems that mac and pc projects will work on either machine since the Unity projects and packages will work cross platform. Are there any issues with the Unity Asset server or other version control systems when using both Mac and PC? Does anybody have any suggestion as to what to use for version control in this situation?

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asked Aug 15 '11 at 09:01 PM

imnickb gravatar image

imnickb
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If anybody stumbles upon this old question I thought I'd post what I'm using if it helps anybody get started. I wanted a FREE cross platform solution. I went with SmartSVN since it's both mac and PC and easy to install and set up. I chose Assembla as the SVN host. Of all the places I looked at, I like it the best. It's easy to use, and they give the most free space out of all hosts out there; 1 gig. If you start to run out of space you can backup your project and then uninstall/reinstall the SVN tools on Assembla to clear out old version and then recheck in your newest working copy.

May 03 at 02:49 PM imnickb
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2 answers: sort voted first

My team is using SVN just fine between both Mac and PC users. Really, any decently supported source control solution should work.

We have our SVN repository hosted at ProjectLocker. On Windows we use a SVN client called TortoiseSVN to access the repository. On the Mac, a client called Versions.

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answered Aug 16 '11 at 03:00 AM

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ShinyMark
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I'm using BitBucket.org and SourceTree to sync projects between Macs and PCs. (supports SVN and GIT, I'm using GIT) I've even written a small PDF guide on how to set everything up, get it on my blog here

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answered May 03 at 09:05 AM

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asked: Aug 15 '11 at 09:01 PM

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Last Updated: May 03 at 02:49 PM