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Is there any way I can disable an input? For example, my character reloads, if you try to fire the input is rejected. Then when the animation is finished, enable the input. What should happen - Please help!
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Just an example: It doesn't look like it disables then enables
Aug 15 '11 at 06:28 PM
cronixgames
It doesn't. In your example you mentioned reloading so I assume that's what you asked your question for. So this is how you'd do it. It's up to you to correctly implement this into your script.
Aug 16 '11 at 02:12 AM
FTheCloud
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This is so I do not have to disable a whole lot of objects.