I can successfully save an image to local storage in my iPhone game with the following code generating the path:
Application.persistentDataPath + "/Saved Games/" + name + ".png"
However, to load this image into a texture I need the WWW class which requires a file URL, but I can’t seem to get this to work on iOS only. It works fine in the editor.
"file://" + Application.persistentDataPath + "/Saved Games/" + name + ".png"
The WWW class simply returns its default question mark texture on iOS.
Does anyone have any advice?