Transferring values from one script to another script?

I have looked around but haven’t found anything that helped me quite yet, just for a test I made a scene with a camera that shot a cube at a wall. What I want to test is that after a couple hits the wall should disappear/break. Here’s what I had on the bullet so far, I need a way to transfer the values from this script to my wall/playerproperties script.

Bulletcollision.js:

   var damage = 5;
function OnCollisionEnter(theCollision : Collision){
 if(theCollision.gameObject.name == "Wall"){
 

}

Playerproperties:

var health=20;

function Update()

{

if (health <= 0)
destroy(gameObject);

}

Assistance would be great, thanks ahead of time

  • Valestrom

very simple the scripts are attached to a game object so you would want to say something like

//this line is in the playerproerties script
public GameObject obj1; //drag the object with the bullet collision script on this

then you can say something like this:

obj1.GetComponent<Bulletcollision>().<YOUR VARIABLE NAME HERE> = <VALUE>;

Unfortunately I’m not incredibly familiar with javascript so this is written in C# but you should be able to convert it fairly easily.

Hope that helps :smiley:
Hans

var damage = 5;
function OnCollisionEnter(theCollision : Collision){
if(theCollision.gameObject.name == “Wall”){

//take 5 points from health of the wall
Player.health -= damage;

}

Player.js /// Iam assuming the name of the file is Player
static var health=20;

function Update()

{

if (health <= 0)
destroy(gameObject);

}

// notice the word static before health variable
you can update static var across files.