I have a confusion about Kinematics Rigid Bodies
I’m making a game in which a bat hits the ball
I’ve attached a Rigid Body on bat with collider but when try to hit the ball with a little speed its straight passes through it, i have tried also CollisonDetection = ContinousDyanmic but it didn’t worked
Can anyone suggest me a solution
Also i want to ask that i’m using transform.translate to move the bat with respect to mouse axis and enabled the rigid body as Kinematics. Does that effect any sort of collison ? i mean do i have to use rigidbody.moveposition for kinematics rigid body movement or transform.translate